![]() ![]() Other new PPM's are refrains from shooting from distance, and for goalkeepers likes to throw the ball long to start counter attacks. For example, for strikers who prefer to do the majority of their work in the penalty box, rather than dropping deep or roaming to the sides to pick up the ball, we'll now have the penalty box PPM. There are also some new player preferred moves (PPM's) in the game. The new wide playmaker role may be ideal for you, this new role affords winger the freedom to drift inside, and find space to create from a more central position, giving them more options to try and find that crucial killer pass. Rather than staying glued to the touchline when moving forward, players playing this role will cut inside and make runs through the centre of the pitch either dragging defenders inside or opening up a shooting chance.įinally if you’re looking to get the best out of a creative wide player who likes to roam across the pitch. Third new role is the inverted wing back. ![]() Wingers can also now be instructed to play as a raumdeuter, a sort of wider poacher duty, suitable for players who you want to operate on the peripheral of build-up play. To start with, central and defensive midfielders can now be given a roaming playmaker role, designed for a versatile midfielder who can split their duties between a deep-lying and advanced playmaker. For a start, there are many more designs of stadiums including curved stadiums and ruffles stadiums as you might see in South America and parts of Europe. There's a wealth of major enhancements and subtle touches, that help make the stadiums in FM15 look more vibrant and varied. ![]() You will see more technical kicks and for the first time you'll see players using different parts of the foot to make passes, or control the ball, such as the inside or outside of their foot, and much much more. There are over 2.000 new or replaced animations included in FM15. A major part of this is the addition of brand new cutting-edge motion capture data, which helps breathe new life into matchday experience and takes it to the next level of realism. Match engine has gone it's biggest facelift since introducing 3D back with Football Manager 2009. In FM15, you will truly be able to manage your way! You can also define what coaching badges you have, and can update them during the game. But if you want your players respect of the training ground and to get them learning quicker your tactical ideas, then tactical manager will suite you more. If you want to be on a training ground more, then a tracksuit style is for you. You can add more points to the areas you feel are more suitable for your management style, and also reduce in the areas that don't reflect your style so well. This will be done using new manager points system. No one has the same style of managing club and players, and with this new feature you will be able to define your managerial style.Īt the start of the game you will be able to chose are you more of a tracksuit manager or tactical manager, or maybe a combination of the two styles. This is probably the best new feature that will be added to Football Manager 2015. Some things that we're already in the game, but we're hidden from us, will now be more easier to navigate from the sidebar. This new user interface is a departure from old, and whilst there is a sidebar, all of the key panels are now located there, which means smaller and more section dropdown menus for each area of the game. A new look and feel to the user interface with a left-hand navigation bar makes management easier and more intuitive. This is one of the main things when it comes to new features regarding FM15. ![]()
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